Promoting Character Cards
To improve your Proficiency, one of the quickest way to promote your Character Cards.
There are three systems that you may promote your Character Cards: Enhance & Breakthrough for EXP-based levels and Awaken for Skills enhancements.
Table of contents
Enhance to obtain higher levels
When levels of a card increase, properties would slightly increase.
By using this character card at battlefield, or use your resources (Battlefield Database, BFDB), you may accumulate EXP for this character card and its level would increase accordingly. EXP needed for enhancements are listed below:
Starting from Lv1 to | Total EXP needed to reach |
---|---|
Lv40 | 158033 |
Lv50 | 329704 |
Lv60 | 601454 |
Lv70 | 1000000 |
Level Range | EXP needed within this range |
---|---|
Lv1~Lv40 | 158033 |
Lv40~Lv50 | 171671 |
Lv50~Lv60 | 271750 |
Lv60~Lv70 | 398546 |
Categorised by Tier, using BFDB can help you quickly accumulate EXP at the expense of Crystalas. BFDBs may have a character, and if you use one that has the same character (or a universal one), you will gain 50% more EXPs when using the same BFDB. EXPs BFDB may provide and Crystalas needed are listed below:
BFDB | T4 (Gold) | T3 (Purple) | T2 (Blue) | T1 (White) |
---|---|---|---|---|
EXPs Provided (Cards of same Char.) | 75000 | 15000 | 3750 | 750 |
EXPs Provided (Char. does not match) | 50000 | 10000 | 2500 | 500 |
Crystalas Needed | 50000 | 10000 | 2500 | 500 |
To Enhance using BFDBs, navigate to ‘Enhance’ panel of this Character Card, and choose materials you would like to use, then click to the ‘Enhance’ button.

Break to unlock higher limits
When a character card is obtained, it is at Level 1 in both EXP-based level and skills. This means your character card would only have the lowest levels and EXP-based level could only be enhanced up to Level 40. To ease such restrictions, you need to use Injections (and sometimes with Gen II Base Fluid) to Break.
To break, navigate to ‘L. Break’ panel of this character card to see if you have enough resources left within your warehouse. If you find resources adequate, then you can click on ‘Break’ button to perform a level break and resources needed will be used. Please note that resources for L. Break is categorised by attributes as well as tiers, and they all cannot be used where they are not exact match.

For ★ (Common) Character Cards:
Stage | T1 Injections | T2 Injections | T3 Injections | Gen II Base Fluid | Crystalas |
---|---|---|---|---|---|
Lv.40->Lv.50 (+1) | 3 | 3 | (None) | (None) | 20000 |
Lv.50->Lv.60 (+2) | 10 | 3 | 3 | (None) | 40000 |
Lv.60->Lv.70 (+3) | 33 | 11 | 8 | 1 | 60000 |
Total | 46 | 11 | 8 | 1 | 120000 |
For ★★ (Rare) Character Cards:
Stage | T1 Injections | T2 Injections | T3 Injections | Gen II Base Fluid | Crystalas |
---|---|---|---|---|---|
Lv.40->Lv.50 (+1) | 15 | 10 | (None) | (None) | 30000 |
Lv.50->Lv.60 (+2) | 20 | 10 | 5 | (None) | 60000 |
Lv.60->Lv.70 (+3) | 50 | 20 | 15 | 2 | 90000 |
Total | 85 | 40 | 20 | 2 | 180000 |
For ★★★ (Super Rare) Character Cards:
Stage | T1 Injections | T2 Injections | T3 Injections | Gen II Base Fluid | Crystalas |
---|---|---|---|---|---|
Lv.40->Lv.50 (+1) | 30 | 15 | (None) | (None) | 40000 |
Lv.50->Lv.60 (+2) | 80 | 30 | 20 | 2 | 80000 |
Lv.60->Lv.70 (+3) | 120 | 50 | 30 | 3 | 120000 |
Total | 230 | 95 | 50 | 5 | 240000 |
For ★★★★ (Ultra Rare) Character Cards:
Stage | T1 Injections | T2 Injections | T3 Injections | Gen II Base Fluid | Crystalas |
---|---|---|---|---|---|
Lv.40->Lv.50 (+1) | 50 | 20 | (None) | (None) | 50000 |
Lv.50->Lv.60 (+2) | 100 | 40 | 35 | 4 | 100000 |
Lv.60->Lv.70 (+3) | 270 | 100 | 50 | 6 | 150000 |
Total | 420 | 160 | 85 | 10 | 300000 |
For ★★★★ (Ultra Rare) Character Cards obtained through birthdays:
Stage | T1 Injections | T2 Injections | T3 Injections | Oath Materials | Crystalas |
---|---|---|---|---|---|
Lv.40->Lv.50 (+1) | 50 | 30 | (None) | Fantasy Dust * 30 | 50000 |
Lv.50->Lv.60 (+2) | 200 | 60 | 35 | Fantasy Light * 15 | 100000 |
Lv.60->Lv.70 (+3) | 400 | 150 | 90 | Fantasy Melody * 5 | 150000 |
Total | 650 | 240 | 125 | D*30, L*15, M*5 | 300000 |
Awake to improve skills
All character cards will only have Level 1 skills, while four of them can be upgraded to Level 4 – there are 12 grades to go before it reaches maximum. (For C and R cards, only 9 grades as there are only 2 passive skills instead of 3.)
You can get these grades up by awaking these cards. Navigate to ‘Awaken’ section of the character cards, and you will be prompted to choose duplicate character cards and awaking materials (Gestalt Trainers). A character card would upgrade this card by 3 levels while a material would only add one.


Please note that Basic Gestalt Trainers (purple) can only be used on C, R and SR cards while Adv. Gestalt Trainers (Gold) can only be used on UR cards.
By clicking ‘awake’, corresponding skill points will be randomly added to this character card’s skills and can increase each skill up to Lv.4.